<?xml version="1.0" ?>
<map height="6" tileheight="32" tileset="tiles/tetia" tilewidth="64" width="6">
<layer z="0">
<tiles>
118 7 118 7 118 7 118 7 0 7    118 7 118 7 118 7 118 7 0 7    118 7 118 7 118 7 118 7 0 7    118 7 118 7 118 7 118 7 0 7    118 7 118 7 118 7 118 7 0 7    118 7 118 7 118 7 118 7 0 7    
118 7 118 7 118 7 118 7 0 7    0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    
0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    
0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    
118 7 118 7 118 7 118 7 0 7    0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    
118 7 118 7 118 7 118 7 0 7    0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    0 8 0 8 0 8 0 8 0 0    
</tiles>

<!-- Way back to the village. -->
<area tilex1="0" tilex2="1" tiley1="2" tiley2="4">
import party, annchienta
partyManager = party.getPartyManager()
partyManager.changeMap(&quot;locations/tetia/village.xml&quot;, annchienta.Point( annchienta.TilePoint, 20, 14 ) )
partyManager.player.setAnimation( &quot;standsouth&quot; )
</area>

<staticobject name="desk" config="locations/tetia/desk.xml" tilex="5" tiley="5"/>

</layer>
</map>
